Mike's Artist Talk
Manager of interactive media here at banff
been here 5 years
bunch of beer cans
after andy wahols soup cans
as much as it is about consumer objects also about home
so I chose beer cans - comfort for people around here
people attach their identities to the can
picked them for there design
pilsner - the official beer of the sascatchewen riders
history of planes trains and automobiles
the rest of my work is process orientated - abrstract
refereced by automatic random and generative processes
prints - silk screens?
analysing photos for colour areas and taking all the information out so they are not recogniseable
elk fear - I'm afraid of elk
I've never been hit by an elk - but come close
the work is up to me chosing colours and is repetitive
so I wanted to automate that
motiion tracking - showing changes as a gradient
using this to generate automatically generate compositions
uses a live feed - processed for motion changes - then uses that for brush strokes
you can get all kinds of effects
people liked to experiment with it karate kicks
Q do people say it looks like screen savers?
I would try and elevate the screen saver - there is probably alot of art in screensavers
also Game Mod Art
modification of unreal tournament - changing it from a first person shooter into a toy collecting game
took out all of the violence except the gun holding stance..
audio and music done by .. and ..
texture - bridget riley rip off
for a game mod - bringing generative stuff into a game mod environment
based on simulator sickness
in early vr people used to get sick
I wanted to make a video game that referenced that
Q you wanted to make a game that would induce vomitting?
3d rothco environments
also working on coding for ghost garden - dark fairy tale / murder mystery