MediascapesIntroduction
From AlmostPerfect
Introduction to Mediascapes
- Jo Reid - Hewlett Packard Laboratories
general overview
later a taster of a pirates game originally for a tech bear for school children 12 - 14 yrs
trading game - simple demo
ipaqs and aquapacs
- authoring tools
- publishing platrofrm
- experience design
- user trials
what is a mediascape?
- combination of physical object and digital experience
- media triggered by user context
location is the primary context here - but could be otherwase
eg heart rate could go up and that could trigger an event
2001 - 2002 4d experience
- 1st gen soundscape authoring
- walk in the wired woods
sounds associated with pictures used ultrasonics proximity sensors e.g stepping on a floor tile triggers a sounds
- Team pilot
- aggreation of movements of the people using ultrasonics flew a space ship on a monitor
- using peoples movement as a mouse
Mobile Bristol
- pervassive mobile computing
- consumer experiences
- context based services
- user value experiments
- research test bed
- emerging tech
Architecture
desktop authoring tool
produces xml
output to a page that runs on the ipaq
client app runs on any wince device
Mobile Bristol Authoring Tools
supports:
- Audio
- Adobe Flash
- HTML
- Maps
maps continue to be difficult lots of different types of data will do a mapping workshop during the lab
Map systems are different in different coutnries
SK Blast theory were here in the summer and have a collection of maps for the area.
(See Jo Walsh the geo spatial cartel
- Interactions
- point and click
- scripting
- Sensors
- GPS, Indoor Positioning, IR Beacons, RF Beacons
- Sensorbus
- custom hardware
- sensors for heart rate, light, sound, pressure
- http://www,sceincescope.co.uk
Experience Trials
- Educational role playing game
- Situated Audio play
- Located digital stories
- location aware heritage
- digital street games
Riot1831!
- sounds and stories of riot in bristol in 1831 brought
- 1831 bristol protest against reform act
- big riot city center destroyed
- eavesdropping on conversations from 1831
- sounds of swords and horses etc
- takes user back to 1831..
- medium only as good as the content
- they had good scripts
- dedicated space - square etc.
- included transcripts from the trials of the conspirators
- technology wasn't very precise
- very short segments recorded
- 133 segments
- 54 regions in the square
- as you entered the region it would play a sound file
- as you left it fades out
- randomised - different experience for each user
- values in 2 phenomona s
- some people like synchronisation between users
- some people like to have personal experiences
- professional actors for scripts
- background sounds
- holds inexperienced users in the piece
- audio only piece
- most people liked it and got imersed in the stories
- control wasn't so good
- some wanted images - imagining the space
- some people said they wanted to see as well
- very split
- slightly gendered - 'check this Jo'
- women more likely to want sound only
- men more likely to want images too
Savannah
- computers in classroom
- overlay savannah (lions etc.)over a playing field
- players have to hunt and survive
- get to understand what living on the savannah will be like
- took long time to organise
- lots of organisations collaborating
- BBC provided background images
- Nesta future lab did project management
- ran for a week
- educational center in bristol
- 6 groups of kids at a time
- half day each
- testing between classroom and playing field
- kids were humans in the class room
- 3 games where they could be lions in the field
- ie marking territory
- then they could see where they had been
- hunting in dry and wet seasons
- can hunt a gazelle by yourself
- need to co-operate to take down a buffalo
- mobile bristol front end
- nottingham provdied a server back end
- you would need a server for any game etc.
- we are not planning a multi user game for the lab
Scape the Hood
- kqed digital story telling festival
- a walk around san francisco
- learn about its history and culture
- 170 people
- publicised in arts community in SF
- 3 different projects and experiences
- Project Artaud
- bringing the buildings history into the world
- land and history
- history of the people
- representatives of illoni
- explored sounds from 1850
- californian library of natural sounds
- mission creek followed the left of the block
- built over recently
- but they are there underground
- relationship between what is on the surface and its historical past
- Mission Village Market
- was about to be built over
- now it has gone
- could here it as if it was there or as if it wasnt there
- juxtaposition between the present and the future
- now reversed!
- Project Artaud
- the medium can be quite compelling
Experience Design
- what are we learning about experience design?
- can track people and their useage
- bit like tracking page impressions - place impressions
What did we learn?
- technology assets
- patent filings
- experience design expertise
- worldwide author groupl
- confirmation that users like it
- published papers too
2005-Present
- developed 3rd gen publishing platform
- wholly HP owned
- better engineered
- web service integration
- strategic trials
- usa exposure
- commercial pilots
HP Labs Mediascape Platform
- editor
- emulator
- map aligner
- mediascape script
- client
New authoring capabilities
- New editor
- drag and drop/scripting
- simple object model for scripting
- properties, methods, events
- new media types
- video, scheduler, sequence, slideshow
- scheduler allows you to have optional layers depending on how fast you are moving
- base layers + other layers of media
- temporal events
- timeline, ticker
- richer logic
- if/then switch, while for loops
- variables only available in the xml layer
- hoping you can do more stuff in the editor
- now c sharp underneath
- hooks out to the world
extensions
- Plugin architecture
- allows framework to be extended
- add sensors for different environments
- opportunity for experimentation
- sdk under development
- thinking about open sourcing it..
Mediascape Web Services
- experience creators
- authoring tools
- map library
- Distribution
- Retail
- experience providers
- localisation
- logging
- CRM integration
- device management
- branding
- consumers
- Discovery
- Download
- my mediascape
- reccomendations
- forums
- Mediascape web service APis
Availability
- New toolkit will be released later this year
- free for non-commercial use
- create-a-scape
- aim to grow community web site to allow author to share experiences
- tracking school uses
Walk to the Falls
- Park service objective
- design
- in Yosemite Valley
- will talk about how we created this and others
- design, scripting, production
Tower of London
- fast track 3 months
- used for a case study
- http://tinyurl.com/y2ly5z
- alreay have audio tours
- not so good for kids
- at the moment they don't have control over the media
- have to rewrite everything
- everything on mediascape can be changed daily or hourly
- stream data to it
- they wanted to be able to author
- wanted to make games
- did design workshops
- prototyped some ideas in 1.5 days
- then they could produce content and plug it in to the framework
- radio receiver carried by the guards
- guards carry pingers
- if the kids get pinged they go to jail
- good for the warders
- can present far more stories
- enhance the visitor experience
- addresses different learning styles
- the pingers made it much more interactive
- the kids liked the frisson of that
- there is a pinger that sends out an id number
- the receiver picks up the id and sends it to the ipaq
- you can also use infrared sensors - more line of sight
Links
'Jo can you put them in here?'
Questions
- can you have sub regions?
- JR yes