MediascapesDesignGuidelines
From AlmostPerfect
Revision as of 04:38, 8 November 2006 by 198.161.29.177 (Talk)
Contents |
Magic moments
- Moments which are deemed to be both moving and memorable
- The distinctive characteristic of mediascapes is their relationship to the physical world. The process of walking through a physical space while interacting with digital media can take you into a parallel world.
Walking through a Sea of Voices
- “this one there was no pointing, no button pressing it was all around you”
Physical and Virtual collisions
- “… I felt I was in another world”
Synaesthetic confusion
- “I stood in a cannon which was really loud and scared me”
Looking at the world with new eyes
- “… next time I look out the building I am not going to look out in the same way”
Freedom of movement
- “… there are always arrows, even if you go to IKEA they route you round”
Social Bonding
- “… no-one else was aware that we were hearing the same thing”
Experience design process
- Write a short descriptive brief
- Create a proof of concept prototype quickly
- Test and refine
- Continuously iterate - develop -> test -> refine
- Emulation on the PC is not sufficient, it is really important to try things out in the environment.
Context
- Walk the space – record notes
- Decide the boundaries
Content
- Interview people in situ
- Note themes and story lines
Interaction
- Decide controls
- Use of physical or on screen buttons
User
- Understand who this experience is aimed at